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Questing economy

Does anyone have thoughts about Tippyverse?

Working on this novel set in a points-of-light / magic-industrial world where magic is relatively common.

Welcome thoughts on economy, technology, social development.

Oh good question. Yeah, I’m thinking a world without technology as we know it, but where the rules of like D&D magic are taken seriously and extrapolated to make a society that’s different than just “medieval earth + dragons.”

The original post about Tippyverse

Treatise on warfare and magic

The Wibblyverse aka the Wishbound World, a 5e version

More Wishbound

Everyday uses for spells

The “questing economy”. Adventures are always finding treasure (inflationary), but gold must be destroyed to do magic (deflationary) and it balances.

(NB: both this and the one above much of the value is in the top reply, not just the self post)

The teleporters guild is key to this setting. It collapses distances, so most people live in large dense cities and the wilderness in between is rarely traveled.

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